In those earlier installments, the development of our programs had a decidedly bottom-up flavor. In the case of expression parsing, for example, we began with the very lowest level constructs, the individual constants and variables, and worked our way up to more complex expressions.
Most people regard the top-down design approach as being better than the bottom-up one. I do too, but the way we did it certainly seemed natural enough for the kinds of things we were parsing.
You mustn't get the idea, though, that the incremental approach
that we've been using in all these tutorials is inherently
bottom-up. In this installment I'd like to show you that the
approach can work just as well when applied from the top down ...
maybe better. We'll consider languages such as C
and Pascal
, and
see how complete compilers can be built starting from the top.
In the next installment, we'll apply the same technique to build
a complete translator for a subset of the KISS
language, which
I'll be calling TINY
. But one of my goals for this series is
that you will not only be able to see how a compiler for TINY
or
KISS
works, but that you will also be able to design and build
compilers for your own languages. The C
and Pascal
examples will
help. One thing I'd like you to see is that the natural
structure of the compiler depends very much on the language being
translated, so the simplicity and ease of construction of the
compiler depends very much on letting the language set the
program structure.
It's a bit much to produce a full C
or Pascal
compiler here, and
we won't try. But we can flesh out the top levels far enough so
that you can see how it goes.
Let's get started.
Whenever I start a new design, I always like to do it at the absolute beginning. In program design language (PDL), this top level looks something like:
begin solve the problem end
OK, I grant you that this doesn't give much of a hint as to what the next level is, but I like to write it down anyway, just to give me that warm feeling that I am indeed starting at the top.
For our problem, the overall function of a compiler is to compile
a complete program. Any definition of the language, written in
BNF, begins here. What does the top level BNF look like? Well,
that depends quite a bit on the language to be translated. Let's
take a look at Pascal
.
Pascal
include a BNF or "railroad-track"
definition of the language. Here are the first few lines of one:
<program> ::= <program-header> <block> '.' <program-header> ::= PROGRAM <ident> <block> ::= <declarations> <statements>
We can write recognizers to deal with each of these elements, just as we've done before. For each one, we'll use our familiar single-character tokens to represent the input, then flesh things out a little at a time. Let's begin with the first recognizer: the program itself.
To translate this, we'll start with a fresh copy of the Cradle. Since we're back to single-character names, we'll just use a 'p' to stand for 'PROGRAM.'
To a fresh copy of the cradle, add the following code, and insert a call to it from the main program:
-- ------------------------------------------------------------ -- Parse and translate a program : prog ( -- ) 0 LOCAL name 'p' match \ Handles program header part getname TO name name prolog '.' match name epilog ; -- ------------------------------------------------------------
The words Prolog
and Epilog
perform whatever is required to
let the program interface with the operating system, so that it
can execute as a program. Needless to say, this part will be
very OS-dependent. Remember, I've been emitting code for
an x86 running under the OS I use, which is Windows XP.
Anyhow, Windows XP is a particularly easy OS to interface to,
especially when we can use iForth
as an intermediary.
Here is the code for Prolog
and Epilog
:
-- ------------------------------------------------------------ -- Write the prolog : prolog ( char -- ) S" CODE " ROT CHAR-APPEND emitln S" rpush," emitln ; -- ------------------------------------------------------------ -- Write the epilog : epilog ( char -- ) S" rpop, ebx jmp," emitln DROP S" END-CODE" emitln ; -- ------------------------------------------------------------
As usual, add this code and try out the "compiler." (chap9a.frt) At this point, there is only one legal input:
px. (where x is any single letter, the program name)
Well, as usual our first effort is rather unimpressive, but by now I'm sure you know that things will get more interesting. There is one important thing to note: the output is a working, complete, and executable program (at least after it's assembled, or, in this case, when you've pasted it into the Forth commandline).
This is very important. The nice feature of the top-down approach is that at any stage you can compile a subset of the complete language and get a program that will run on the target machine. From here on, then, we need only add features by fleshing out the language constructs. It's all very similar to what we've been doing all along, except that we're approaching it from the other end.
-- ------------------------------------------------------------ -- Parse and translate a pascal block : doblock ( char -- ) prolog ; -- ------------------------------------------------------------and modify
Prog
to read:
-- ------------------------------------------------------------ -- Parse and translate a program : prog ( char -- ) 0 LOCAL name 'p' match \ Handles program header part getname TO name name doblock '.' match name epilog ; -- ------------------------------------------------------------
That certainly shouldn't change the behavior of the program, and
it doesn't. But now the definition of Prog
is complete, and we
can proceed to flesh out DoBlock
. That's done right from its BNF
definition:
-- ------------------------------------------------------------ -- Parse and translate a pascal block : doblock ( char -- ) LOCAL name declarations name prolog 'OF name 1 prolog name postlabel statements ; -- ------------------------------------------------------------
The procedure PostLabel
was defined in the installment on
branches. Copy it into your cradle.
I probably need to explain the reason for inserting the label
where I have. It has to do with the operation of XP and iForth
.
iForth
allows the entry point to the main program to
be anywhere in the program. All you have to do is to give that
point a name. The call to PostLabel
puts that name just before
the first executable statement in the main program.
OK, now we need stubs for the words Declarations
and
Statements
. Make them null procedures as we did before.
Does the program (chap9b.frt) still run the same? Then we can move on to the next stage.
Pascal
declarations is:
<declarations> ::= ( <label list> | <constant list> | <type list> | <variable list> | <procedure> | <function> )*
(Note that I'm using the more liberal definition used by Turbo Pascal
. In the standard Pascal
definition, each of these parts
must be in a specific order relative to the rest.)
As usual, let's let a single character represent each of these
declaration types. The new form of Declarations
is:
-- ------------------------------------------------------------ -- Parse and translate the declaration part : declarations ( -- ) BEGIN Look 'l' = Look 'c' = OR Look 't' = OR Look 'v' = OR Look 'p' = OR Look 'f' = OR WHILE CASE Look 'l' OF labels ENDOF 'c' OF constants ENDOF 't' OF types ENDOF 'v' OF variables ENDOF 'p' OF doprocedure ENDOF 'f' OF dofunction ENDOF ENDCASE REPEAT ; -- ------------------------------------------------------------
Of course, we need stub procedures for each of these declaration types. This time, they can't quite be null procedures, since otherwise we'll end up with an infinite while loop. At the very least, each recognizer must eat the character that invokes it. Insert the following procedures:
-- ------------------------------------------------------------ -- Process label statement : labels ( -- ) 'l' match ; -- ------------------------------------------------------------ -- Process const statement : constants ( -- ) 'c' match ; -- ------------------------------------------------------------ -- Process type statement : types ( -- ) 't' match ; -- ------------------------------------------------------------ -- Process var statement : variables ( -- ) 'v' match ; -- ------------------------------------------------------------ -- Process procedure definition : doprocedure ( -- ) 'p' match ; -- ------------------------------------------------------------ -- Process function definition : dofunction ( -- ) 'f' match ; -- ------------------------------------------------------------
Now try out the compiler (chap9c.frt) with a few representative inputs. You can mix the declarations any way you like, as long as the last character in the program is '.' to indicate the end of the program. Of course, none of the declarations actually declare anything, so you don't need (and can't use) any characters other than those standing for the keywords.
We can flesh out the statement part in a similar way. The BNF for it is:
<statements> ::= <compound statement> <compound statement> ::= BEGIN <statement> (';' <statement>) END
Note that statements can begin with any identifier except END
.
So the first stub form of procedure Statements
is:
-- ------------------------------------------------------------ -- Parse and translate the statement part : statements ( -- ) 'b' match BEGIN Look 'e' <> WHILE getchar REPEAT 'e' match ; -- ------------------------------------------------------------
At this point the compiler (chap9d.frt)
will accept any number of
declarations, followed by the BEGIN
block of the main program.
This block itself can contain any characters at all (except an
END
), but it must be present.
The simplest form of input is now
'pxbe.'
Try it. Also try some combinations of this. Make some deliberate errors and see what happens.
At this point you should be beginning to see the drill. We begin with a stub translator to process a program, then we flesh out each procedure in turn, based upon its BNF definition. Just as the lower-level BNF definitions add detail and elaborate upon the higher-level ones, the lower-level recognizers will parse more detail of the input program. When the last stub has been expanded, the compiler will be complete. That's top-down design/implementation in its purest form.
You might note that even though we've been adding procedures, the output of the program hasn't changed. That's as it should be. At these top levels there is no emitted code required. The recognizers are functioning as just that: recognizers. They are accepting input sentences, catching bad ones, and channeling good input to the right places, so they are doing their job. If we were to pursue this a bit longer, code would start to appear.
The next step in our expansion should probably be procedure
Statements
. The Pascal
definition is:
<statement> ::= <simple statement> | <structured statement> <simple statement> ::= <assignment> | <procedure call> | null <structured statement> ::= <compound statement> | <if statement> | <case statement> | <while statement> | <repeat statement> | <for statement> | <with statement>
These are starting to look familiar. As a matter of fact, you
have already gone through the process of parsing and generating
code for both assignment statements and control structures. This
is where the top level meets our bottom-up approach of previous
sessions. The constructs will be a little different from those
we've been using for KISS
, but the differences are nothing you
can't handle.
I think you can get the picture now as to the procedure. We begin with a complete BNF description of the language. Starting at the top level, we code up the recognizer for that BNF statement, using stubs for the next-level recognizers. Then we flesh those lower-level statements out one by one.
As it happens, the definition of Pascal
is very compatible with
the use of BNF, and BNF descriptions of the language abound.
Armed with such a description, you will find it fairly
straightforward to continue the process we've begun.
You might have a go at fleshing a few of these constructs out,
just to get a feel for it. I don't expect you to be able to
complete a Pascal
compiler here ... there are too many things
such as procedures and types that we haven't addressed yet ...
but it might be helpful to try some of the more familiar ones.
It will do you good to see executable programs coming out the
other end.
If I'm going to address those issues that we haven't covered yet,
I'd rather do it in the context of KISS
. We're not trying to
build a complete Pascal
compiler just yet, so I'm going to stop
the expansion of Pascal
here. Let's take a look at a very
different language.
C
language is quite another matter, as you'll see. Texts on
C
rarely include a BNF definition of the language. Probably
that's because the language is quite hard to write BNF for.
One reason I'm showing you these structures now is so that I can impress upon you these two facts:
C
is a popular
language, and it has a reputation for letting you do
virtually anything that is possible to do. Despite the
success of Small C
, C
is not an easy language to parse.
A C
program has less structure than its Pascal
counterpart. At
the top level, everything in C
is a static declaration, either of
data or of a function. We can capture this thought like this:
<program> ::= ( <global declaration> )* <global declaration> ::= <data declaration> | <function>
In Small C
, functions can only have the default type int, which
is not declared. This makes the input easy to parse: the first
token is either "int," "char," or the name of a function. In
Small C
, the preprocessor commands are also processed by the
compiler proper, so the syntax becomes:
<global declaration> ::= '#' <preprocessor command> | 'int' <data list> | 'char' <data list> | <ident> <function body> |
Although we're really more interested in full C
here, I'll show
you the code corresponding to this top-level structure for Small C
.
-- ------------------------------------------------------------ -- Parse and translate a program : prog ( -- ) BEGIN Look ^Z <> WHILE CASE Look '#' OF preproc ENDOF 'i' OF intdecl ENDOF 'c' OF chardecl ENDOF int dofunction ENDCASE REPEAT ; -- ------------------------------------------------------------
Note that I've had to use a ^Z to indicate the end of the source.
C
has no keyword such as END
or the '.' to otherwise indicate the
end.
With full C
, things aren't even this easy. The problem comes
about because in full C
, functions can also have types. So when
the compiler sees a keyword like "int," it still doesn't know
whether to expect a data declaration or a function definition.
Things get more complicated since the next token may not be a
name ... it may start with an '*' or '(', or combinations of the
two.
More specifically, the BNF for full C
begins with:
<program> ::= ( <top-level decl> )* <top-level decl> ::= <function def> | <data decl> <data decl> ::= [<class>] <type> <decl-list> <function def> ::= [<class>] [<type>] <function decl>
You can now see the problem: The first two parts of the declarations for data and functions can be the same. Because of the ambiguity in the grammar as written above, it's not a suitable grammar for a recursive-descent parser. Can we transform it into one that is suitable? Yes, with a little work. Suppose we write it this way:
<top-level decl> ::= [<class>] <decl> <decl> ::= <type> <typed decl> | <function decl> <typed decl> ::= <data list> | <function decl>
We can build a parsing routine for the class and type definitions, and have them store away their findings and go on, without their ever having to "know" whether a function or a data declaration is being processed.
To begin, key in the following version of the main program:
-- ------------------------------------------------------------ -- Main Program : main ( -- ) init BEGIN Look ^Z <> WHILE getclass gettype topdecl REPEAT ; -- ------------------------------------------------------------
For the first round, just make the three procedures stubs that do
nothing but call GetChar
.
Does this program work? Well, it would be hard put not to, since
we're not really asking it to do anything. It's been said that a
C
compiler will accept virtually any input without choking. It's
certainly true of this compiler, since in effect all it does is
to eat input characters until it finds a ^Z.
Next, let's make GetClass
do something worthwhile. Declare the
global variable
0 VALUE class
and change GetClass
to do the following:
-- ------------------------------------------------------------ -- Get a storage class specifier : getclass ( -- ) Look 'a' = Look 'x' = OR Look 's' = OR IF Look TO class getchar ELSE 'a' TO class ENDIF ; -- ------------------------------------------------------------
Here, I've used three single characters to represent the three storage classes "auto," "extern," and "static." These are not the only three possible classes ... there are also "register" and "typedef," but this should give you the picture. Note that the default class is "auto."
We can do a similar thing for types. Enter the following word next:
-- ------------------------------------------------------------ -- Get a type specifier : gettype ( -- ) BL TO typ Look 'u' = IF 'u' TO sign 'i' TO typ getchar ELSE 's' TO sign ENDIF Look 'i' = Look 'l' = OR Look 'c' = OR IF Look TO typ getchar ENDIF ; -- ------------------------------------------------------------
Note that you must add two more global variables, Sign
and Typ
.
With these two procedures in place, the compiler will process the class and type definitions and store away their findings. We can now process the rest of the declaration.
We are by no means out of the woods yet, because there are still many complexities just in the definition of the type, before we even get to the actual data or function names. Let's pretend for the moment that we have passed all those gates, and that the next thing in the input stream is a name. If the name is followed by a left paren, we have a function declaration. If not, we have at least one data item, and possibly a list, each element of which can have an initializer.
Insert the following version of TopDecl
:
-- ------------------------------------------------------------ -- Process a top-level declaration : topdecl ( -- ) getname LOCAL Name Look '(' = IF name dofunc ELSE name dodata ENDIF ; -- ------------------------------------------------------------
(Note that, since we have already read the name, we must pass it along to the appropriate routine.)
Finally, add the two procedures DoFunc
and DoData
:
-- ------------------------------------------------------------- -- Process a function definition : dofunc ( char -- ) LOCAL n '(' match ')' match '{' match '}' match typ BL = IF 'i' TO typ ENDIF CR class EMIT SPACE sign EMIT SPACE typ EMIT ." function " n EMIT ; -- ------------------------------------------------------------- -- Process a Data Declaration : dodata ( char -- ) LOCAL n typ BL = IF S" Type declaration" expected ENDIF CR class EMIT SPACE sign EMIT SPACE typ EMIT ." data " n EMIT BEGIN Look ',' = WHILE ',' match getname TO n CR class EMIT SPACE sign EMIT SPACE typ EMIT ." data " n EMIT REPEAT ';' match ; -- ------------------------------------------------------------
Since we're still a long way from producing executable code, I decided to just have these two routines tell us what they found.
OK, give this program (chap9e.frt) a try. For data declarations, it's OK to give a list separated by commas. We can't process initializers as yet. We also can't process argument lists for the functions, but the "(){}" characters should be there.
We're still a very long way from having a C
compiler, but what
we have is starting to process the right kinds of inputs, and is
recognizing both good and bad inputs. In the process, the
natural structure of the compiler is starting to take form.
Can we continue this until we have something that acts more like a compiler. Of course we can. Should we? That's another matter. I don't know about you, but I'm beginning to get dizzy, and we've still got a long way to go to even get past the data declarations.
At this point, I think you can see how the structure of the
compiler evolves from the language definition. The structures
we've seen for our two examples, Pascal
and C
, are as different
as night and day. Pascal
was designed at least partly to be easy
to parse, and that's reflected in the compiler. In general, in
Pascal
there is more structure and we have a better idea of what
kinds of constructs to expect at any point. In C
, on the other
hand, the program is essentially a list of declarations,
terminated only by the end of file.
We could pursue both of these structures much farther, but
remember that our purpose here is not to build a Pascal
or a C
compiler, but rather to study compilers in general. For those of
you who do want to deal with Pascal
or C
, I hope I've given you
enough of a start so that you can take it from here (although
you'll soon need some of the stuff we still haven't covered yet,
such as typing and procedure calls). For the rest of you, stay
with me through the next installment. There, I'll be leading you
through the development of a complete compiler for TINY
, a subset
of KISS
.
See you then.
***************************************************************** * * * COPYRIGHT NOTICE * * * * Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. * * * *****************************************************************